Mary, The Adventures of Mary Shelly’s Great-Granddaughter review

Never judge a book by its cover, we all know that adage. Because I judged this cover I was hesitant to read Mary, The Adventures of Mary Shelley’s Great-Great-Great-Great-Great-Granddaughter. It looks too girly, has a ‘Twilight’ vibe that sends the wrong kind of shivers up my spine and the great to the fifth power subtitle seems all too gimmicky. Hello crow, you taste rather good right now. In reality, Mary, The Adventures of Mary Shelley’s Great-Great-Great-Great-Great-Granddaughter is a delicious surprise of a graphic novel that acknowledges its tenuous lineage into a real page-turner that will satisfy middle school readers of any ilk.

Mary, The Adventures of Mary Shelley’s great-Granddaughter age appropriate monster scares for 13 up

Snapdragon, it’s great and isn’t what you think it is

Why is the title character wearing antlers? That was the first thing that I thought when I saw the cover to Snapdragon. The summary about a young girl out to see if the witch that lives in town is eating pets is correct. Snap’s dog has gone missing and while she might be scared to confront the witch, she also needs to find her dog. By the 10th page Snap has solved that problem and is onto dispelling urban myths, discovering a bit her family, making friends and having a grand adventure.

Snapdragon is a great middle-grade graphic novel for boys or girls
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